Clatasha HUD - Status Overlay

Clatasha HUD - Status Overlay 0.3.0

Version 0.3.0 expands the fullscreen HUD system and gives users clearer control over what is visible locally versus what is captured by OBS.

Fullscreen HUD​

  • Added Direct3D 11 fullscreen HUD support.
  • Added a dedicated OpenGL fullscreen HUD path for supported games.
  • The fullscreen renderers now use the same Qt-rendered HUD frame as the normal desktop HUD.
  • HUD position is synchronized across normal, OpenGL, and Direct3D 11 modes.
  • Improved multi-monitor placement and fullscreen anchoring.
  • Prevents duplicate HUDs in supported borderless/windowed-fullscreen modes.
  • Improved fullscreen FPS, timer, audio-meter, disk-space, recording-state, replay-buffer, and logo synchronization.

Recording and Capture​

  • The normal Windows HUD is excluded from supported Windows display-capture paths.
  • Added Display Capture Safe Mode for games where a local-only HUD is preferred.
  • Display Capture Safe Mode is opt-in and does not change game or taskbar behavior unless enabled by the user.
  • Safe Mode can use Clatasha Borderless Fullscreen when needed so the local HUD remains visible.
  • Improved Game Capture behavior so supported fullscreen HUD rendering can remain excluded when third-party overlay capture is disabled.

Recording Visibility Warning​

  • Added a 3-second recording-visibility warning when Clatasha switches HUD renderer paths.
  • Green: DOES NOT SHOW UP IN RECORDINGS for the normal capture-excluded HUD.
  • Red: SHOWS UP IN RECORDINGS for the injected fullscreen HUD.
  • The warning matches the 145 px HUD width and is rendered at full visibility regardless of the normal HUD opacity setting.
  • Top-position HUDs drop the warning below the HUD; bottom-position HUDs show it above the HUD.
  • The warning can be disabled in Clatasha HUD Settings.

Browser Overlays​

  • Fixed Video/Both overlay opacity handling in OBS.
  • HUD mode remains local-only.
  • Video mode remains part of the OBS scene/recording.
  • Both mode shows the local overlay and the OBS video copy together.

Stability and Compatibility​

  • Improved graphics-renderer detection so incidental OpenGL modules do not override an active Direct3D renderer.
  • Added safeguards to avoid injecting the Direct3D HUD backend into Windows shell processes.
  • Improved fullscreen HUD diagnostics and renderer-state tracking.
  • Preserves reversible Force Borderless Fullscreen behavior and temporary taskbar Auto-hide only when explicitly requested.
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